ZDoom - an enhanced port of Doom for Windows 95/NT by Randy Heit (rheit@usa.net) based on Id Software's original Linux Sources of December 23, 1997. This archive contains source code for version 1.16. The binaries can be found in the archive zdoom116.zip, which you should be able to find in the same place as you found this. Changes from version 1.14a to 1.16 include: Bug fixes: * No more limit on size of savegames or demos. * Screen resolutions above 320x200 are now the proper brightness (they were too bright before.) * Improved the brightness of the console font. * Bullet puffs can show up on the floor and ceiling and not just walls. * Missile weapons can trigger gun activation lines. * Barrels now bounce around as much as they did in original DOOM. (They were too "inert" in 1.14.) * If a demo is being recorded, quitting the game normally will save the demo to disk. (Previously, you had to use the stop command to do this.) New features for players: * Proper support for BOOM maps. * Mouse wheel support and weapnext/weapprev commands. * Doublebindings. * Better analog joystick support. * 180 degree turn command for keyboarders. * Damage done by a rocket to its shooter is configurable and defaults to the original Doom behavior. * User-configurable gender. (Even though I don't have any new player sounds, at least the obituaries are gender-aware. :-) * Teamplay mode. * New cvar to disable manual aiming of the BFG to prevent someone from shooting it at the floor and quickly triggering tracer damage before. * Maps no longer need to have as many deathmatch starts as there are players in a deathmatch game. * Support for Doom Legacy skins. * Rewrote the MIDI/MUS code so that it has a working volume control. * Many more console commands and cvars. New features for editors: * Proper support for BOOM maps. * Obituaries are configurable with a .bex patch. * Moster paths * Colored lighting * Fog can be applied to only part of a level instead of all of it. * Per-sector gravity settings. * Support for up to 256 ambient sounds (as opposed to the limit of 64 in earlier versions). * Sector damage adjustable from between 0-255 points of damage. * Changable camera views. * The following editing features that were introduced in Hexen are also available in ZDoom: - Most line specials take arguments that modify their behavior. - ACS scripting. - Hubs. - Earthquakes. - Dormant monsters. - Trigger events to happen on monster deaths. - "Waggling" floors. - Pillar builders. - Push activation lines (walking into a wall can trigger an event). - Thing spawning (e.g. for traps/gifts). Significant differences between ZDoom and regular Doom: - Will work under Windows NT with sound. - Free look (look up/down). - High resoulutions. - Translucency. - A console. - MOD and MIDI support. - Better mouse support. - Limited TCP/IP networking. - Quake-style key bindings. - Jumping. - Crosshairs. - Walk over/under monsters.