Explanation of Coordinates
Every level (except those with no secrets) has a list like this
in its secrets list entry:
1 109 <fc600000, 2600000> ( -928, 608)
2 118 <fd070000, 3050000> ( -761, 773)
3 16 < 5c00000, 6db0000> ( 1472, 1755)
4 17 < 5ac0000, 6c00000> ( 1452, 1728)
5 22 < 5840000, 6ec0000> ( 1412, 1772)
6 43 < 2d50000, c950000> ( 725, 3221)
These coordinates are intended to help you find where the secrets are.
The first number is the secret number, of course. The next number
is the sector number; this is only useful to people with Heretic level
editors. (There is no way to view your sector number in the game.)
After that comes the hex coordinates, i.e. <fc600000, 2600000>.
Doom allowed you to display these coordinates in the game, but there
doesn't seem to be any way to do that in Heretic. I've left them in
for now; I'll remove them later if it turns out that there really
is no way to display the coordinates from within the game.
After the hex coordinates come decimal coordinates; again, these are
only useful for people with level editors.
Back to main secrets list page.